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Blades of Glory Patch Notes

Update 1.1

After a week of Blades of Glory being live, we are ready to make several additions and changes based on community feedback. This update reduces the starting health to 1000 in order to speed up combat. We have heard several players say that combat was too slow, so we are making this change to address that. Note: This is an experimental change, and we will be monitoring its effects on the game to determine if any further adjustments need to be made. This update also introduces private messages, two new translations, and a multitude of changes to weapons and abilities.

Additions

  • Added a Pm system. Send a private message to a player through the players menu, and press grav accent by default to reply to the last PM.
  • Added an option in the main menu to open the leaderboard.
  • Added an option under help and feedback to open the patch notes.
  • Added the Polish translation (translated by Patricus).
  • Added the Vietnamese translation (translated by Trung).
  • Added several new strings to the translation template.

Changes

  • The starting health has been reduced to 1000 to speed up combat.
  • Bonus ingots are now awarded for every five kills instead of three in arena.
  • Capped the amount of ingots you can earn per arena kill to six.
  • The Spatha's minimum damage has been increased from 110 to 115, its sweep angle has been increased from 22 to 25, and its atack speed has increased from 1.8 to 1.9.
  • The Rondel's damage has been decreased by 20.
  • The War Hammer's damage has been decreased by 10, and its attack speed has been increased to 1.1.
  • Berserk's cooldown has been increased from 30 to 45 seconds.
  • Mighty Slam's duration has been increased from 6 to 8 seconds.
  • Charge's duration has been increased from 4 to 5 seconds.
  • Juggernaut's cooldown has been decreased from 50 to 45 seconds, and its duration has been decreased from 8 to 6 seconds.
  • Testudo's duration has been increased from 4 to 5 seconds.
  • The Enduring Defense passive ability on iron scale armor now gives +15 to shield repair rate instead of +10.
  • The mace charged attack now deals 1.5x damage instead of 2x at full charge.
  • The axe charged attack now deals a maximum of 500 damage instead of 800.
  • Daggers can now only be thrown 10 tiles instead of 15.
  • Bleeding now does 10 damage per second instead of 15 because of the health drop.
  • The damage of tactical items has been reduced by about 50%.
  • The damage of all enemies in legends has been dropped by 50% to accommodate the health hchanges.
  • Jupiter's lightning attack has had its ranged reduced from 20 to 15.

Bug Fixes

  • Fixed a bug where strings in the profile would not translate properly.
  • Fixed a bug where the legends next wave information didn't translate properly.
  • Fixed a bug where you could send chats and arena chats if you had them disabled.
  • Fixed a client crash that could occur when players entered or exited the arena right after attacking or being attacked.

Balance Update 08/05/2025

This update addresses several balance issues that we noticed during the first few days. We've slightly nerfed the broad axe and thrown daggers, as these were used a little too heavily in combat. We've also increased the amount of ingots gained in both arena and legends, and rebalanced several of the enemies in legends to make them more fair. The guardian wave has also made a return with some minor adjustments to make it more manageable in large groups.

Changes

  • You now earn extra ingots in arena when you kill a player and you are on a kill streak of three or more.
  • All of the legends waves now award signifficantly more ingots.
  • The broad axe has had its range decreased to 5.5.
  • The duration of bleding caused by thrown daggers has been reduced by one second (17%).
  • The damage caused by bleeding each second has been reduced by 5 (25%).
  • The kite shield's bash damage has been reduced from 110 to 90 (19%).
  • The buckler's bash damage has been increased from 70 to 80 (13%).
  • Gryphons' health has been reduced by 500 (17%).
  • Centaurs' movement speed has been reduced by 7%.
  • The hydra now launches one less attack per series, and its attacks deal 50 less damage.
  • Jupiter's base health has been increased by 1000 (20%), while his extra health per player has been reduced by 2000 (40%) to give him less health in large groups.
  • Guardian waves have been reenabled.
  • The guardian's health has been reduced by 500 (15%) per player.
  • The guardian now spawns fewer enemies in waves with more than four players.